Apocriphal Tank - Arcanist Build for Elder Scrolls Online
Created by Reishi_Spores. A Heavily Shielded Shadow Tank
Pure Arcanist
Pure Anarchy
Tags: pve, dungeons, trials, archive, tank
Character Configuration
Race: Redguard. Class: Arcanist. Role: . Content: PvE: Dungeons. Mundus Stone: Boon: The Lord. Level: 50. Champion Point Level: 3600.
Pure Class. Skill Lines: Curative Runeforms, Herald of the Tome, Soldier of Apocrypha.
Attribute Points: Health: 40, Magicka: 24, Stamina: 0
Gear and Equipment
Unique gear sets used in this build: Brands of Imperium, Iceheart, Grace of Gloom.
Armor: Head: Iceheart (heavy) Trait: Divines Enchant: Truly Superb Glyph of Health Quality: gold. Shoulders: Iceheart (heavy) Trait: Divines Enchant: Truly Superb Glyph of Health Quality: gold. Chest: Brands of Imperium (heavy) Trait: Reinforced Enchant: Truly Superb Glyph of Health Quality: gold. Waist: Brands of Imperium (heavy) Trait: Infused Enchant: Truly Superb Glyph of Health Quality: gold. Hands: Brands of Imperium (heavy) Trait: Well-Fitted Enchant: Truly Superb Glyph of Health Quality: gold. Legs: Brands of Imperium (heavy) Trait: Sturdy Enchant: Truly Superb Glyph of Health Quality: gold. Feet: Brands of Imperium (heavy) Trait: Infused Enchant: Truly Superb Glyph of Health Quality: gold
Jewelry: Necklace: Grace of Gloom Trait: Healthy Enchant: Truly Superb Glyph of Health Recovery Quality: gold. Ring 1: Grace of Gloom Trait: Healthy Enchant: Truly Superb Glyph of Health Recovery Quality: gold. Ring 2: Grace of Gloom Trait: Healthy Enchant: Truly Superb Glyph of Health Recovery Quality: gold
Weapons: Front Bar Primary: Grace of Gloom (frost staff) Trait: Defending Enchant: Truly Superb Glyph of Hardening Quality: gold. Back Bar Primary: Grace of Gloom (hammer) Trait: DECISIVE Quality: gold. Back Bar Offhand: Grace of Gloom (shield) Trait: STURDY Quality: gold
Skills and Abilities
Front Bar Skills: Chakram of Destiny - Carve the Fate Crone's runes to create spinning mystical discs and generate Crux. Discs surround you or up to 4 allies in front of you, granting a shield that absorbs 3160 damage for 6 seconds. \n\nRecasting on a target already shielded grants a new shield that is 30% stronger.\n\nDiscs prefer your reticle target, or low-Health targets without shields.. Runeguard of Still Waters - Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. After 1 second, the spellweave immobilizes enemies within 7 meters for 2 seconds.\n\nYou gain Minor Protection for 20 seconds, reducing your damage taken by 5%.\n\nThe first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health.. Rune of Displacement - Summon a flawed rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4631 Magic Damage over 20 seconds.\n\nAn ally near the initial target can activate the Runebreak synergy, dealing 2698 Frost Damage to enemies within 7 meters.. Cruxweaver Armor - Forge defiant runic armor around you, granting Major Resolve for 27 seconds, increasing your Armor by 5948.\n\nWhile the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds. Blows against your armor also generate Crux, up to once every 5 seconds.. Recuperative Treatise - Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1161 Magic Damage, restores 600 Magicka and Stamina, and generates Crux if you have none.\n\nWhile slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.. Sanctum of the Abyssal Sea - Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 36493 damage, scaling off your Max Health.\n\nWhen the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over 10 seconds.
Back Bar Skills: Cephaliarch's Flail - Infuse your arm with abyssal magic to form tentacles that lash out at your foes dealing 1939 Physical Damage and generating Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds.\n\nIf an enemy is hit, you for heal for 1000 Health, once per cast.\n\nYou deal 5% increased damage to enemies drenched in Abyssal Ink.. Impervious Runeward - Like the rune knights of old, summon a shield that absorbs 9600 damage for 1 second, and then 2133 damage for 5 seconds if the first shield persists. Both shields scale off your Max Health.\n\nThe first time you take direct damage, the shield retaliates and deals 0 Magic Damage to the attacker, scaling off your Armor.\n\nConsume Crux to heal yourself for 1600 Health, scaling off your Max Health, per Crux spent.. Runic Embrace - Craft a rune that deals 1161 Magic Damage and heals you for 1652 Health, scaling off your Max Health.\n\nYou apply Minor Maim and Minor Lifesteal for 15 seconds, reducing enemy damage done by 5%, and healing you and your allies for 600 Health every 1 second when damaging them.\n\nThe rune taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.. Silver Leash - Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 1438 Physical Damage, taunting them for 15 seconds if they are not already taunted, and reducing their Movement Speed by 30% for 4 seconds.. Defensive Stance - Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health.\n\nYou reflect the next harmful direct damage projectile cast at you, once per cast.\n\nWhile slotted and you have a shield equipped, the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%.. Sanctum of the Abyssal Sea - Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 36493 damage, scaling off your Max Health.\n\nWhen the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over 10 seconds.
Champion Points
Slotted Champion Points: Warfare: Arcane Supremacy, Biting Aura, Master-at-Arms, Reaving Blows. Fitness: Boundless Vitality, Fortified, Rejuvenation, Refreshing Stride. Craft: Master Gatherer, Gifted Rider, Steed's Blessing, Friends in Low Places.
Consumables
Food: Artaeum Takeaway Broth. Potion: Crown Tri-Restoration Potion
Character Stats
Attribute Allocation - Health: 40, Magicka: 24, Stamina: 0.
Build Guide
Gloom Grace !!!Ok, I'm gonna just go ahead and say it ... Visually this is one of my favorite sets in the game. Its just so much fun to flip into shadow mode !Just under 50k Health with 24 points into Magicka still.Resistances are Capped, and if timed right .. your Peak Stacked Shields with Ultimate will be Nearly 200k hp worth of Shields !! ... Ok that's just fun to watch happen. WHILE you are a black shadow Tank with glowing Purple eyes,
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