Static Cling DPS MAGSORC - Sorcerer Build for Elder Scrolls Online
Created by n3g8tiv_n4nc. Help/advice always appreciated for a new player!
Tags: pve, dungeons, trials, damage, solo, need_help
Character Configuration
Race: Breton. Class: Sorcerer. Role: . Content: PvE: Trials. Mundus Stone: The Thief. Level: 50. Champion Point Level: 1000.
Pure Class. Skill Lines: Dark Magic, Storm Calling, Daedric Summoning.
Attribute Points: Health: 0, Magicka: 64, Stamina: 0
Gear and Equipment
Unique gear sets used in this build: Slivers of the Null Arca, Slimecraw, Monolith of Storms, Shattered Paths Signet, Perfected Stinging Slashes.
Armor: Head: Slimecraw (light) Trait: Divines Enchant: Truly Superb Glyph of Magicka Quality: gold. Shoulders: Monolith of Storms (medium) Trait: Divines Enchant: Truly Superb Glyph of Magicka Quality: gold. Chest: Monolith of Storms (medium) Trait: Divines Enchant: Truly Superb Glyph of Magicka Quality: gold. Waist: Monolith of Storms (medium) Trait: Divines Enchant: Truly Superb Glyph of Magicka Quality: gold. Hands: Monolith of Storms (medium) Trait: Divines Enchant: Truly Superb Glyph of Magicka Quality: gold. Legs: Monolith of Storms (medium) Trait: Divines Enchant: Truly Superb Glyph of Magicka Quality: gold. Feet: Slivers of the Null Arca (medium) Trait: Divines Enchant: Truly Superb Glyph of Magicka Quality: gold
Jewelry: Necklace: Slivers of the Null Arca Trait: Bloodthirsty Enchant: Truly Superb Glyph of Increase Magical Harm Quality: gold. Ring 1: Slivers of the Null Arca Trait: Bloodthirsty Enchant: Truly Superb Glyph of Increase Magical Harm Quality: gold. Ring 2: Shattered Paths Signet Trait: Bloodthirsty Enchant: Truly Superb Glyph of Increase Magical Harm Quality: gold
Weapons: Front Bar Primary: Slivers of the Null Arca (lightning staff) Trait: Charged Enchant: Truly Superb Glyph of Weapon Damage Quality: gold. Back Bar Primary: Perfected Stinging Slashes (dagger) Trait: Charged Enchant: Truly Superb Glyph of Flame Quality: gold. Back Bar Offhand: Perfected Stinging Slashes (dagger) Trait: Charged Enchant: Truly Superb Glyph of Poison Quality: gold
Skills and Abilities
Front Bar Skills: Force Pulse - Focus all the elemental energies with your staff and blast an enemy for 695 Flame Damage, 695 Frost Damage, and 695 Shock Damage.. Crystal Fragments - Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.. Haunting Curse - Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and all other nearby enemies after 6 seconds.\n\nYou can have only one Daedric Curse active at a time.. Bound Aegis - Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. The duration is based on your combined Physical and Spell Resistance.\n\nWhile slotted on either ability bar, you gain Minor Protection, reducing your damage taken by 5%.. Liquid Lightning - Create a nexus of storm energy at the target location, dealing 309 Shock Damage to enemies in the area every 1 second for 15 seconds.\n \nYou or an ally standing within the nexus can activate the Conduit synergy, dealing 2698 Shock Damage to enemies around them.. Power Overload - Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.\n\nLight Attacks become lightning bolts, dealing 2640 Shock Damage to an enemy up to 32 meters away.\n\nHeavy Attacks blast enemies in a 6 x 8 area for 2375 Shock Damage.\n\nAttacks deplete Ultimate until you run out, or the ability is toggled off.
Back Bar Skills: Rending Slashes - Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds.. Shocking Contingency - Imbue yourself with the magical runes of Ulfsild for 20 seconds. These runes trigger when you cast an ability with a cost, causing a burst of magic around you.. Boundless Storm - Manifest yourself as pure air, buffeting nearby enemies with wind dealing 478 Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size.\n\nWhile in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%.. Barbed Trap - Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. \n\nWhen triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.\n\nEnemies who activate the trap are immobilized for 2 seconds.. Critical Surge - Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds.\n\nWhile active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second.. Power Overload - Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities.\n\nLight Attacks become lightning bolts, dealing 2323 Shock Damage to an enemy up to 28 meters away. \n\nHeavy Attacks blast enemies in a 4 x 6 area for 2090 Shock Damage.\n\nAttacks deplete Ultimate until you run out, or the ability is toggled off.
Champion Points
Slotted Champion Points: Warfare: Fighting Finesse, Biting Aura, Master-at-Arms, Deadly Aim. Fitness: Boundless Vitality, Fortified, Rejuvenation, Celerity. Craft: Steed's Blessing.
Consumables
Food: Clockwork Citrus Filet. Potion: Essence of Spell Power
Character Stats
Attribute Allocation - Health: 0, Magicka: 64, Stamina: 0.
Build Guide
This isn't intended to be a copy-and-paste dummy parse build. I wanted a fun, lightning-heavy MagSorc that still performs well in veteran dungeons and trials. Monolith of Storms, Shattered Paths Signet and Slivers of the Null Arca are all seeing use in current Update 50 MagSorc builds, although my Lightning Staff/Master's Daggers arrangement is intentionally less conventional.I'm relatively new to creating my own builds, so I'd love feedback from experienced MagSorc players and theorycrafters. In particular, I'm interested in suggestions for improving the Master's Daggers setup, skill selection, status-effect uptime, weapon traits/enchantments, CP allocation and rotation.I'm not necessarily trying to turn Static Cling into a cookie-cutter meta parse build, but I do want to squeeze as much DPS as possible out of the lightning/storm concept. If you see something that could be optimized, tell me what you'd change and why!
Build Discussion & Comments
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